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Backbreaker Preview Posted by D.A. Louis May 8,2008 Article Courtesy of IGN.com
Article Highlights:
- The idea of realistic, real-time animation is something that has long enticed Torsten Reil, CEO of NaturalMotion.
"NaturalMotion started a few years ago," said Torsten as we sat down to discuss the upcoming game. "It was an Oxford University spin-out, actually. What we were trying to do back then was to create completely simulated humans. That started quite simply with stick figures, and then evolved into where we are now, which is, having a simulation of the human body, with simulations of muscles, and most importantly, we've got a simulation of the nervous system that controls those muscles. Think of that as a combination of biology and robot control theory."
- Most football games tend to incorporate a bird's-eye or isometric camera system in order to give players a detailed view of
the entire playing field. Since Backbreaker's primary emphasis is on tackles, it would seem that a slightly modified camera angle would be necessary to view every backbreaking hit. Torsten agreed, saying that NaturalMotion's goal is to bring the player directly onto the field. "It's [Backbreaker's camera system] a third-person camera, very close-up. What we're trying to do is, have players stand on that line of scrimmage, and have them really feel that they're a quarterback after the snap.
- The control system is very simple when compared to other football games. When players can pick the controller up and
just play the game, learn how it works in about a minute... that's our main design goal, but we're probably not going to simplify the rules too much."
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